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Text File  |  2000-01-16  |  33KB  |  849 lines

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4.  
  5. #define APSTUDIO_READONLY_SYMBOLS
  6. /////////////////////////////////////////////////////////////////////////////
  7. //
  8. // Generated from the TEXTINCLUDE 2 resource.
  9. //
  10. #include "afxres.h"
  11.  
  12. /////////////////////////////////////////////////////////////////////////////
  13. #undef APSTUDIO_READONLY_SYMBOLS
  14.  
  15. /////////////////////////////////////////////////////////////////////////////
  16. // English (U.S.) resources
  17.  
  18. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  19. #ifdef _WIN32
  20. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  21. #pragma code_page(1252)
  22. #endif //_WIN32
  23.  
  24. /////////////////////////////////////////////////////////////////////////////
  25. //
  26. // Icon
  27. //
  28.  
  29. // Icon with lowest ID value placed first to ensure application icon
  30. // remains consistent on all systems.
  31. IDR_MAINFRAME           ICON    DISCARDABLE     "res\\Blaster.ico"
  32.  
  33. /////////////////////////////////////////////////////////////////////////////
  34. //
  35. // Bitmap
  36. //
  37.  
  38. IDR_MAINFRAME           BITMAP  MOVEABLE PURE   "res\\Toolbar.bmp"
  39. IDB_COOLSHOT            BITMAP  DISCARDABLE     "res\\coolshot.bmp"
  40.  
  41. /////////////////////////////////////////////////////////////////////////////
  42. //
  43. // Toolbar
  44. //
  45.  
  46. IDR_MAINFRAME TOOLBAR DISCARDABLE  16, 15
  47. BEGIN
  48.     BUTTON      ID_FILE_NEW
  49.     BUTTON      ID_FILE_NEW_RANDOM
  50.     BUTTON      ID_FILE_OPEN
  51.     BUTTON      ID_FILE_SAVE
  52.     SEPARATOR
  53.     BUTTON      ID_EDIT_CUT
  54.     BUTTON      ID_EDIT_COPY
  55.     BUTTON      ID_EDIT_PASTE
  56.     SEPARATOR
  57.     BUTTON      ID_VIEW_BACKGROUNDAREA
  58.     BUTTON      ID_VIEW_GAMEAREA
  59.     SEPARATOR
  60.     BUTTON      ID_VIEW_GRID
  61.     BUTTON      ID_EDIT_SNAPTOGRID
  62.     SEPARATOR
  63.     BUTTON      ID_NEW_OBJECT
  64.     SEPARATOR
  65.     BUTTON      ID_SETTINGS_SELECTPLAYERS
  66.     SEPARATOR
  67.     BUTTON      ID_RUN_FROMHERE
  68.     BUTTON      ID_RUN_LEVEL
  69. END
  70.  
  71.  
  72. /////////////////////////////////////////////////////////////////////////////
  73. //
  74. // Menu
  75. //
  76.  
  77. IDR_MAINFRAME MENU PRELOAD DISCARDABLE 
  78. BEGIN
  79.     POPUP "&File"
  80.     BEGIN
  81.         MENUITEM "&New\tCtrl+N",                ID_FILE_NEW
  82.         MENUITEM "&Open...\tCtrl+O",            ID_FILE_OPEN
  83.         MENUITEM "&Save\tCtrl+S",               ID_FILE_SAVE
  84.         MENUITEM "Save &As...",                 ID_FILE_SAVE_AS
  85.         MENUITEM SEPARATOR
  86.         MENUITEM "Recent File",                 ID_FILE_MRU_FILE1, GRAYED
  87.         MENUITEM SEPARATOR
  88.         MENUITEM "E&xit",                       ID_APP_EXIT
  89.     END
  90.     POPUP "&Edit"
  91.     BEGIN
  92.         MENUITEM "Cu&t\tCtrl+X",                ID_EDIT_CUT
  93.         MENUITEM "&Copy\tCtrl+C",               ID_EDIT_COPY
  94.         MENUITEM "&Paste\tCtrl+V",              ID_EDIT_PASTE
  95.         MENUITEM "&Delete\tDel",                ID_DELETE
  96.         MENUITEM SEPARATOR
  97.         MENUITEM "&Snap to Grid\tS",            ID_EDIT_SNAPTOGRID
  98.         MENUITEM SEPARATOR
  99.         MENUITEM "&New Object...\tSpace",       ID_NEW_OBJECT
  100.     END
  101.     POPUP "&Settings"
  102.     BEGIN
  103.         MENUITEM "&Players...",                 ID_SETTINGS_SELECTPLAYERS
  104.         MENUITEM "&Random Level...",            ID_SETTINGS_RANDOMLEVEL
  105.         POPUP "&Sound && Music"
  106.         BEGIN
  107.             MENUITEM "&Sound",                      ID_SETTINGS_SOUND
  108.             MENUITEM "&Music",                      ID_SETTINGS_MUSIC
  109.         END
  110.         POPUP "&Game Options"
  111.         BEGIN
  112.             MENUITEM "Set &Gamma Correction",       ID_SETTINGS_GAMEOPTIONS_GAMMACORRECTION
  113.  
  114.             MENUITEM "Use Video &Hardware",         ID_SETTINGS_USEVIDEOHARDWARE
  115.  
  116.             MENUITEM "Use Parallax &Scrolling",     ID_SETTINGS_USEPARALLAXSCROLLING
  117.  
  118.             MENUITEM "Low &Detail Level",           ID_SETTINGS_LOWDETALLEVEL
  119.  
  120.             MENUITEM "Always Show Player &Names",   ID_SETTINGS_ALWAYSSHOWPLAYERNAMES
  121.  
  122.             MENUITEM "No &Armor For Players",       ID_SETTINGS_GAMEOPTIONS_NOARMOR
  123.  
  124.         END
  125.     END
  126.     POPUP "&Play"
  127.     BEGIN
  128.         MENUITEM "&Quickstart Menu...",         ID_QUICKSTART
  129.         MENUITEM SEPARATOR
  130.         MENUITEM "Play From &Here\tP",          ID_RUN_FROMHERE
  131.         MENUITEM "Play &Level\tCtrl+P",         ID_RUN_LEVEL
  132.     END
  133.     POPUP "&View"
  134.     BEGIN
  135.         MENUITEM "&Toolbar",                    ID_VIEW_TOOLBAR
  136.         MENUITEM "&Status Bar",                 ID_VIEW_STATUS_BAR
  137.         MENUITEM SEPARATOR
  138.         MENUITEM "&Background Area\t1",         ID_VIEW_BACKGROUNDAREA
  139.         MENUITEM "Ga&me Area\t2",               ID_VIEW_GAMEAREA
  140.         MENUITEM SEPARATOR
  141.         MENUITEM "&Grid\tG",                    ID_VIEW_GRID
  142.         MENUITEM SEPARATOR
  143.         MENUITEM "&Debug info\tD",              ID_VIEW_DEBUGINFO
  144.     END
  145.     POPUP "&Help"
  146.     BEGIN
  147.         MENUITEM "&About Blaster Disaster...",  ID_APP_ABOUT
  148.     END
  149. END
  150.  
  151.  
  152. /////////////////////////////////////////////////////////////////////////////
  153. //
  154. // Accelerator
  155. //
  156.  
  157. IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE 
  158. BEGIN
  159.     "1",            ID_VIEW_BACKGROUNDAREA, VIRTKEY, NOINVERT
  160.     "2",            ID_VIEW_GAMEAREA,       VIRTKEY, NOINVERT
  161.     "C",            ID_EDIT_COPY,           VIRTKEY, CONTROL, NOINVERT
  162.     "D",            ID_VIEW_DEBUGINFO,      VIRTKEY, NOINVERT
  163.     "G",            ID_VIEW_GRID,           VIRTKEY, NOINVERT
  164.     "N",            ID_FILE_NEW,            VIRTKEY, CONTROL, NOINVERT
  165.     "O",            ID_NEW_OBJECT,          VIRTKEY, NOINVERT
  166.     "O",            ID_FILE_OPEN,           VIRTKEY, CONTROL, NOINVERT
  167.     "P",            ID_RUN_FROMHERE,        VIRTKEY, NOINVERT
  168.     "P",            ID_RUN_LEVEL,           VIRTKEY, CONTROL, NOINVERT
  169.     "S",            ID_EDIT_SNAPTOGRID,     VIRTKEY, NOINVERT
  170.     "S",            ID_FILE_SAVE,           VIRTKEY, CONTROL, NOINVERT
  171.     "V",            ID_EDIT_PASTE,          VIRTKEY, CONTROL, NOINVERT
  172.     VK_BACK,        ID_EDIT_UNDO,           VIRTKEY, ALT, NOINVERT
  173.     VK_DELETE,      ID_DELETE,              VIRTKEY, NOINVERT
  174.     VK_DELETE,      ID_EDIT_CUT,            VIRTKEY, SHIFT, NOINVERT
  175.     VK_DOWN,        ID_SCROLL_DOWN,         VIRTKEY, NOINVERT
  176.     VK_END,         ID_SCROLL_END,          VIRTKEY, NOINVERT
  177.     VK_F6,          ID_NEXT_PANE,           VIRTKEY, NOINVERT
  178.     VK_F6,          ID_PREV_PANE,           VIRTKEY, SHIFT, NOINVERT
  179.     VK_HOME,        ID_SCROLL_HOME,         VIRTKEY, NOINVERT
  180.     VK_INSERT,      ID_EDIT_COPY,           VIRTKEY, CONTROL, NOINVERT
  181.     VK_INSERT,      ID_EDIT_PASTE,          VIRTKEY, SHIFT, NOINVERT
  182.     VK_LEFT,        ID_SCROLL_LEFT,         VIRTKEY, NOINVERT
  183.     VK_NEXT,        ID_PAGE_DOWN,           VIRTKEY, NOINVERT
  184.     VK_PRIOR,       ID_PAGE_UP,             VIRTKEY, NOINVERT
  185.     VK_RIGHT,       ID_SCROLL_RIGHT,        VIRTKEY, NOINVERT
  186.     VK_SPACE,       ID_NEW_OBJECT,          VIRTKEY, NOINVERT
  187.     VK_UP,          ID_SCROLL_UP,           VIRTKEY, NOINVERT
  188.     "X",            ID_EDIT_CUT,            VIRTKEY, CONTROL, NOINVERT
  189.     "Z",            ID_EDIT_UNDO,           VIRTKEY, CONTROL, NOINVERT
  190. END
  191.  
  192.  
  193. #ifndef _MAC
  194. /////////////////////////////////////////////////////////////////////////////
  195. //
  196. // Version
  197. //
  198.  
  199. VS_VERSION_INFO VERSIONINFO
  200.  FILEVERSION 1,0,0,1
  201.  PRODUCTVERSION 1,0,0,1
  202.  FILEFLAGSMASK 0x3fL
  203. #ifdef _DEBUG
  204.  FILEFLAGS 0x1L
  205. #else
  206.  FILEFLAGS 0x0L
  207. #endif
  208.  FILEOS 0x4L
  209.  FILETYPE 0x1L
  210.  FILESUBTYPE 0x0L
  211. BEGIN
  212.     BLOCK "StringFileInfo"
  213.     BEGIN
  214.         BLOCK "040904b0"
  215.         BEGIN
  216.             VALUE "Comments", "E-mail: 3.14@kagi.com\0"
  217.             VALUE "CompanyName", "3.14 Software\0"
  218.             VALUE "FileDescription", "Blaster Disaster\0"
  219.             VALUE "FileVersion", "1, 0, 0, 1\0"
  220.             VALUE "InternalName", " Blaster Disaster\0"
  221.             VALUE "LegalCopyright", "Copyright (C) 1998 3.14 Software\0"
  222.             VALUE "OriginalFilename", "Blaster.EXE\0"
  223.             VALUE "ProductName", "Blaster Disaster\0"
  224.             VALUE "ProductVersion", "1, 0, 0, 1\0"
  225.         END
  226.     END
  227.     BLOCK "VarFileInfo"
  228.     BEGIN
  229.         VALUE "Translation", 0x409, 1200
  230.     END
  231. END
  232.  
  233. #endif    // !_MAC
  234.  
  235.  
  236. /////////////////////////////////////////////////////////////////////////////
  237. //
  238. // DESIGNINFO
  239. //
  240.  
  241. #ifdef APSTUDIO_INVOKED
  242. GUIDELINES DESIGNINFO DISCARDABLE 
  243. BEGIN
  244.     IDD_ABOUTBOX, DIALOG
  245.     BEGIN
  246.         LEFTMARGIN, 7
  247.         RIGHTMARGIN, 215
  248.         TOPMARGIN, 7
  249.         BOTTOMMARGIN, 138
  250.     END
  251.  
  252.     IDD_PLAYERSELECT, DIALOG
  253.     BEGIN
  254.         LEFTMARGIN, 7
  255.         RIGHTMARGIN, 186
  256.         TOPMARGIN, 7
  257.         BOTTOMMARGIN, 203
  258.     END
  259.  
  260.     IDD_SETUPJOY, DIALOG
  261.     BEGIN
  262.         LEFTMARGIN, 7
  263.         RIGHTMARGIN, 214
  264.         TOPMARGIN, 7
  265.         BOTTOMMARGIN, 135
  266.     END
  267.  
  268.     IDD_SETUPKEYBOARD, DIALOG
  269.     BEGIN
  270.         LEFTMARGIN, 7
  271.         RIGHTMARGIN, 220
  272.         TOPMARGIN, 7
  273.         BOTTOMMARGIN, 117
  274.     END
  275.  
  276.     IDD_SETUPMOUSE, DIALOG
  277.     BEGIN
  278.         LEFTMARGIN, 7
  279.         RIGHTMARGIN, 222
  280.         TOPMARGIN, 7
  281.         BOTTOMMARGIN, 92
  282.     END
  283.  
  284.     IDD_NEWOBJECT, DIALOG
  285.     BEGIN
  286.         LEFTMARGIN, 7
  287.         RIGHTMARGIN, 269
  288.         TOPMARGIN, 7
  289.         BOTTOMMARGIN, 151
  290.     END
  291.  
  292.     IDD_SPLASH_SCREEN, DIALOG
  293.     BEGIN
  294.         LEFTMARGIN, 7
  295.         RIGHTMARGIN, 264
  296.         TOPMARGIN, 7
  297.         BOTTOMMARGIN, 194
  298.     END
  299.  
  300.     IDD_QUICKSTART, DIALOG
  301.     BEGIN
  302.         LEFTMARGIN, 7
  303.         RIGHTMARGIN, 143
  304.         TOPMARGIN, 7
  305.         BOTTOMMARGIN, 107
  306.     END
  307.  
  308.     IDD_RANDOMPROPS, DIALOG
  309.     BEGIN
  310.         LEFTMARGIN, 7
  311.         RIGHTMARGIN, 263
  312.         TOPMARGIN, 7
  313.         BOTTOMMARGIN, 209
  314.     END
  315.  
  316.     IDD_MSTRUCT_PROPS, DIALOG
  317.     BEGIN
  318.         LEFTMARGIN, 7
  319.         RIGHTMARGIN, 142
  320.         TOPMARGIN, 7
  321.         BOTTOMMARGIN, 64
  322.     END
  323.  
  324.     IDD_GAMMACORRECTION, DIALOG
  325.     BEGIN
  326.         LEFTMARGIN, 7
  327.         RIGHTMARGIN, 224
  328.         TOPMARGIN, 7
  329.         BOTTOMMARGIN, 57
  330.     END
  331.  
  332.     IDD_TURRET_PROPS, DIALOG
  333.     BEGIN
  334.         LEFTMARGIN, 7
  335.         RIGHTMARGIN, 147
  336.         TOPMARGIN, 7
  337.         BOTTOMMARGIN, 177
  338.     END
  339. END
  340. #endif    // APSTUDIO_INVOKED
  341.  
  342.  
  343. /////////////////////////////////////////////////////////////////////////////
  344. //
  345. // Dialog
  346. //
  347.  
  348. IDD_ABOUTBOX DIALOG DISCARDABLE  0, 0, 222, 145
  349. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  350. CAPTION "About Blaster Disaster"
  351. FONT 8, "MS Sans Serif"
  352. BEGIN
  353.     DEFPUSHBUTTON   "OK",IDOK,168,124,47,14,WS_GROUP
  354.     ICON            IDR_MAINFRAME,IDC_STATIC,10,15,20,20
  355.     LTEXT           "Blaster Disaster - Work in Progress Version",IDC_STATIC,
  356.                     35,15,169,8,SS_NOPREFIX
  357.     LTEXT           "Copyright (C) 1998 3.14 Software",IDC_STATIC,35,25,172,
  358.                     8
  359.     LTEXT           "Don't forget to mail your comments and levels to:\n\n3.14@kagi.com\n\nUSE THIS PROGRAM AT YOUR OWN RISK!",
  360.                     IDC_STATIC,10,40,200,45
  361.     LTEXT           "If you've lost a level due to a crash, you might be able to recover it by copying the file autosave.bdl to your level directory. This file will be in the windows temporary directory (e.g. C:\\WINDOWS\\TEMP\\).",
  362.                     IDC_STATIC,10,85,200,35
  363. END
  364.  
  365. IDD_PLAYERSELECT DIALOG DISCARDABLE  0, 0, 193, 210
  366. STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
  367. CAPTION "Select Players"
  368. FONT 8, "MS Sans Serif"
  369. BEGIN
  370.     DEFPUSHBUTTON   "OK",IDOK,81,189,50,14
  371.     PUSHBUTTON      "Cancel",IDCANCEL,136,189,50,14
  372.     CONTROL         "Keyboard 1",IDC_PL1CHECK,"Button",BS_AUTOCHECKBOX | 
  373.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,61,53,12
  374.     EDITTEXT        IDC_PL1NAME,65,61,66,12,ES_AUTOHSCROLL
  375.     PUSHBUTTON      "Configure...",IDC_PL1CONFIGURE,141,61,45,12,BS_CENTER | 
  376.                     BS_VCENTER
  377.     CONTROL         "Keyboard 2",IDC_PL2CHECK,"Button",BS_AUTOCHECKBOX | 
  378.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,76,53,12
  379.     EDITTEXT        IDC_PL2NAME,65,76,66,12,ES_AUTOHSCROLL
  380.     PUSHBUTTON      "Configure...",IDC_PL2CONFIGURE,141,76,45,12,BS_CENTER | 
  381.                     BS_VCENTER
  382.     CONTROL         "Keyboard 3",IDC_PL3CHECK,"Button",BS_AUTOCHECKBOX | 
  383.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,92,53,12
  384.     EDITTEXT        IDC_PL3NAME,65,92,66,12,ES_AUTOHSCROLL
  385.     PUSHBUTTON      "Configure...",IDC_PL3CONFIGURE,141,92,45,12,BS_CENTER | 
  386.                     BS_VCENTER
  387.     CONTROL         "Mouse",IDC_PL4CHECK,"Button",BS_AUTOCHECKBOX | BS_LEFT | 
  388.                     BS_VCENTER | WS_TABSTOP,7,107,53,12
  389.     EDITTEXT        IDC_PL4NAME,65,107,66,12,ES_AUTOHSCROLL
  390.     PUSHBUTTON      "Configure...",IDC_PL4CONFIGURE,141,107,45,12,BS_CENTER | 
  391.                     BS_VCENTER
  392.     CONTROL         "Joystick 1",IDC_PL5CHECK,"Button",BS_AUTOCHECKBOX | 
  393.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,122,53,12
  394.     EDITTEXT        IDC_PL5NAME,65,122,66,12,ES_AUTOHSCROLL
  395.     PUSHBUTTON      "Configure...",IDC_PL5CONFIGURE,141,122,45,12,BS_CENTER | 
  396.                     BS_VCENTER
  397.     CONTROL         "Joystick 2",IDC_PL6CHECK,"Button",BS_AUTOCHECKBOX | 
  398.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,137,53,12
  399.     EDITTEXT        IDC_PL6NAME,65,137,66,12,ES_AUTOHSCROLL
  400.     PUSHBUTTON      "Configure...",IDC_PL6CONFIGURE,141,137,45,12,BS_CENTER | 
  401.                     BS_VCENTER
  402.     LTEXT           "Please select participants by ticking the box to the left and entering a name. If you want to configure the controller press the button next to the name.",
  403.                     IDC_STATIC,10,15,172,34
  404.     GROUPBOX        "",IDC_STATIC,7,7,179,47
  405.     CONTROL         "Joystick 3",IDC_PL7CHECK,"Button",BS_AUTOCHECKBOX | 
  406.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,153,53,12
  407.     EDITTEXT        IDC_PL7NAME,65,153,66,12,ES_AUTOHSCROLL
  408.     PUSHBUTTON      "Configure...",IDC_PL7CONFIGURE,141,153,45,12,BS_CENTER | 
  409.                     BS_VCENTER
  410.     CONTROL         "Joystick 4",IDC_PL8CHECK,"Button",BS_AUTOCHECKBOX | 
  411.                     BS_LEFT | BS_VCENTER | WS_TABSTOP,7,170,53,12
  412.     EDITTEXT        IDC_PL8NAME,65,170,66,12,ES_AUTOHSCROLL
  413.     PUSHBUTTON      "Configure...",IDC_PL8CONFIGURE,141,170,45,12,BS_CENTER | 
  414.                     BS_VCENTER
  415. END
  416.  
  417. IDD_SETUPJOY DIALOG DISCARDABLE  0, 0, 221, 142
  418. STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
  419. CAPTION "Setup Joystick"
  420. FONT 8, "MS Sans Serif"
  421. BEGIN
  422.     DEFPUSHBUTTON   "OK",IDOK,35,121,50,14
  423.     PUSHBUTTON      "Calibrate Joystick",IDC_CALIBRATE_JOYSTICK,89,121,72,14
  424.     PUSHBUTTON      "Cancel",IDCANCEL,164,121,50,14
  425.     COMBOBOX        IDC_JOY_DEVICE,37,64,177,51,CBS_DROPDOWN | CBS_SORT | 
  426.                     WS_VSCROLL | WS_TABSTOP
  427.     COMBOBOX        IDC_JOY_FIRE,37,85,68,50,CBS_DROPDOWN | CBS_SORT | 
  428.                     WS_VSCROLL | WS_TABSTOP
  429.     COMBOBOX        IDC_JOY_JETPACK,37,100,68,50,CBS_DROPDOWN | CBS_SORT | 
  430.                     WS_VSCROLL | WS_TABSTOP
  431.     COMBOBOX        IDC_JOY_MINE,146,85,68,50,CBS_DROPDOWN | CBS_SORT | 
  432.                     WS_VSCROLL | WS_TABSTOP
  433.     GROUPBOX        "",IDC_STATIC,7,7,207,48
  434.     LTEXT           "Fire",IDC_STATIC,7,85,27,12,SS_CENTERIMAGE
  435.     LTEXT           "Mine",IDC_STATIC,119,85,23,12,SS_CENTERIMAGE
  436.     LTEXT           "Jetpack",IDC_STATIC,7,100,25,10,SS_CENTERIMAGE
  437.     LTEXT           "Move the character around by moving the joystick. Place a mine by pressing Fire while pulling the joystick towards you to and to the left or right or if you have a joystick with more than two buttons select a button for it.",
  438.                     IDC_STATIC,10,15,199,36
  439.     LTEXT           "Device",IDC_STATIC,7,64,27,12,SS_CENTERIMAGE
  440. END
  441.  
  442. IDD_SETUPKEYBOARD DIALOG DISCARDABLE  0, 0, 227, 124
  443. STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
  444. CAPTION "Setup Keyboard"
  445. FONT 8, "MS Sans Serif"
  446. BEGIN
  447.     DEFPUSHBUTTON   "OK",IDOK,115,103,50,14
  448.     PUSHBUTTON      "Cancel",IDCANCEL,170,103,50,14
  449.     COMBOBOX        IDC_KEY_LEFT,37,54,67,51,CBS_DROPDOWN | CBS_SORT | 
  450.                     WS_VSCROLL | WS_TABSTOP
  451.     COMBOBOX        IDC_KEY_UP,37,69,67,51,CBS_DROPDOWN | CBS_SORT | 
  452.                     WS_VSCROLL | WS_TABSTOP
  453.     COMBOBOX        IDC_KEY_RIGHT,153,54,67,51,CBS_DROPDOWN | CBS_SORT | 
  454.                     WS_VSCROLL | WS_TABSTOP
  455.     COMBOBOX        IDC_KEY_DOWN,153,69,67,51,CBS_DROPDOWN | CBS_SORT | 
  456.                     WS_VSCROLL | WS_TABSTOP
  457.     COMBOBOX        IDC_KEY_FIRE,37,84,67,51,CBS_DROPDOWN | CBS_SORT | 
  458.                     WS_VSCROLL | WS_TABSTOP
  459.     LTEXT           "Left",IDC_STATIC,7,54,28,12,SS_CENTERIMAGE
  460.     LTEXT           "Right",IDC_STATIC,123,54,27,12,SS_CENTERIMAGE
  461.     LTEXT           "Up",IDC_STATIC,7,69,28,12,SS_CENTERIMAGE
  462.     LTEXT           "Down",IDC_STATIC,123,69,27,12,SS_CENTERIMAGE
  463.     LTEXT           "Fire",IDC_STATIC,7,84,28,12,SS_CENTERIMAGE
  464.     GROUPBOX        "",IDC_STATIC,7,5,213,45
  465.     LTEXT           "Move around by pressing Lef, Right, Up and Down. Place a mine by pressing Down-Left or Down-Right and Fire. Activate your jetpack by double clicking Up and deactivate it with Down.",
  466.                     IDC_STATIC,10,15,205,30
  467. END
  468.  
  469. IDD_SETUPMOUSE DIALOG DISCARDABLE  0, 0, 229, 99
  470. STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
  471. CAPTION "Setup Mouse"
  472. FONT 8, "MS Sans Serif"
  473. BEGIN
  474.     DEFPUSHBUTTON   "OK",IDOK,120,78,50,14
  475.     PUSHBUTTON      "Cancel",IDCANCEL,172,78,50,14
  476.     CONTROL         "Reverse Mouse Buttons",IDC_MOUSE_REVERSE,"Button",
  477.                     BS_AUTOCHECKBOX | WS_TABSTOP,7,61,215,13
  478.     GROUPBOX        "",IDC_STATIC,7,7,215,50
  479.     LTEXT           "Move by holding the left button. Fire by pressing the right button. Place a mine by aiming down and pressing the right button. Activate the jetpack by double clicking the left button and deactivate it by moving the mouse down.",
  480.                     IDC_STATIC,10,15,210,35
  481. END
  482.  
  483. IDD_NEWOBJECT DIALOG DISCARDABLE  0, 0, 276, 158
  484. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  485. CAPTION "New Object"
  486. FONT 8, "MS Sans Serif"
  487. BEGIN
  488.     DEFPUSHBUTTON   "OK",IDOK,165,137,50,14
  489.     PUSHBUTTON      "Cancel",IDCANCEL,219,137,50,14
  490.     LISTBOX         IDC_NEWOBJECT_LIST,7,19,262,99,LBS_SORT | 
  491.                     LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
  492.     CONTROL         "Also create relating objects (some relations are chance based)",
  493.                     IDC_NEWOBJECT_RELATING,"Button",BS_AUTOCHECKBOX | 
  494.                     WS_TABSTOP,7,123,203,10
  495.     LTEXT           "Select an object:",IDC_STATIC,7,7,262,8
  496. END
  497.  
  498. IDD_SPLASH_SCREEN DIALOG DISCARDABLE  0, 0, 271, 201
  499. STYLE DS_CENTER | WS_POPUP | WS_VISIBLE
  500. FONT 8, "MS Sans Serif"
  501. BEGIN
  502.     CONTROL         147,IDC_SPLASH_BITMAP,"Static",SS_BITMAP,0,0,213,148
  503. END
  504.  
  505. IDD_QUICKSTART DIALOG DISCARDABLE  0, 0, 150, 114
  506. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  507. CAPTION "Blaster Disaster Quick Start"
  508. FONT 8, "MS Sans Serif"
  509. BEGIN
  510.     COMBOBOX        IDC_QS_LEVEL,7,18,136,53,CBS_DROPDOWN | CBS_SORT | 
  511.                     WS_VSCROLL | WS_TABSTOP
  512.     PUSHBUTTON      "Select Players",ID_QS_SELECT,7,36,136,14
  513.     PUSHBUTTON      "Play",IDOK,7,55,136,14
  514.     PUSHBUTTON      "Go To Editor",IDCANCEL,7,74,136,14
  515.     PUSHBUTTON      "Exit Blaster Disaster",ID_QS_EXIT,7,93,136,14
  516.     LTEXT           "Select level:",IDC_STATIC,7,7,38,8
  517. END
  518.  
  519. IDD_RANDOMPROPS DIALOG DISCARDABLE  0, 0, 270, 216
  520. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  521. CAPTION "Random Level Properties"
  522. FONT 8, "MS Sans Serif"
  523. BEGIN
  524.     DEFPUSHBUTTON   "Close",IDOK,213,195,50,14
  525.     CONTROL         "Slider1",IDC_RANDPROPS_PLATFORM,"msctls_trackbar32",
  526.                     TBS_AUTOTICKS | WS_TABSTOP,18,19,66,16
  527.     CONTROL         "Slider1",IDC_RANDPROPS_ANY,"msctls_trackbar32",
  528.                     TBS_AUTOTICKS | WS_TABSTOP,18,51,66,16
  529.     CONTROL         "Slider1",IDC_RANDPROPS_ON,"msctls_trackbar32",
  530.                     TBS_AUTOTICKS | WS_TABSTOP,102,19,66,16
  531.     CONTROL         "Slider1",IDC_RANDPROPS_UNDER,"msctls_trackbar32",
  532.                     TBS_AUTOTICKS | WS_TABSTOP,102,51,66,16
  533.     CONTROL         "Slider1",IDC_RANDPROPS_BETWEEN,"msctls_trackbar32",
  534.                     TBS_AUTOTICKS | WS_DISABLED | WS_TABSTOP,186,19,66,16
  535.     LISTBOX         IDC_RANDOMPROPS_LIST,14,99,241,58,LBS_SORT | 
  536.                     LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
  537.     CONTROL         "Slider1",IDC_RANDOMPROPS_SLIDER,"msctls_trackbar32",
  538.                     TBS_AUTOTICKS | WS_TABSTOP,14,162,241,17
  539.     LTEXT           "Min",IDC_STATIC,14,180,12,8
  540.     LTEXT           "Max",IDC_STATIC,241,180,14,8
  541.     GROUPBOX        "Occurence of object relative to other objects in same class",
  542.                     IDC_STATIC,7,87,256,105
  543.     GROUPBOX        "Occurence of object classes",IDC_STATIC,7,7,256,75
  544.     LTEXT           "Platform",IDC_STATIC,37,36,26,8
  545.     LTEXT           "Under",IDC_STATIC,122,68,20,8
  546.     LTEXT           "On",IDC_STATIC,127,36,10,8
  547.     LTEXT           "Between",IDC_STATIC,202,36,27,8,WS_DISABLED
  548.     LTEXT           "Any",IDC_STATIC,43,68,13,8
  549.     LTEXT           "0",IDC_STATIC,21,36,8,8
  550.     LTEXT           "0",IDC_STATIC,21,68,8,8
  551.     LTEXT           "0",IDC_STATIC,105,68,8,8
  552.     LTEXT           "0",IDC_STATIC,105,36,8,8
  553.     LTEXT           "0",IDC_STATIC,189,36,8,8,WS_DISABLED
  554.     LTEXT           "3/jmp",IDC_STATIC,68,36,19,8
  555.     LTEXT           "3/jmp",IDC_STATIC,68,68,19,8
  556.     LTEXT           "3/jmp",IDC_STATIC,149,36,19,8
  557.     LTEXT           "3/jmp",IDC_STATIC,233,36,19,8,WS_DISABLED
  558.     LTEXT           "3/jmp",IDC_STATIC,149,68,19,8
  559. END
  560.  
  561. IDD_MSTRUCT_PROPS DIALOG DISCARDABLE  0, 0, 149, 71
  562. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  563. CAPTION "Properties of Moving Structure"
  564. FONT 8, "MS Sans Serif"
  565. BEGIN
  566.     DEFPUSHBUTTON   "OK",IDOK,37,50,50,14
  567.     PUSHBUTTON      "Cancel",IDCANCEL,92,50,50,14
  568.     CONTROL         "Slider1",IDC_MSTRUCT_SPEED,"msctls_trackbar32",TBS_BOTH | 
  569.                     TBS_NOTICKS | WS_TABSTOP,7,20,135,15
  570.     LTEXT           "Speed:",IDC_STATIC,7,7,23,8
  571.     LTEXT           "Slow",IDC_STATIC,10,35,16,8
  572.     LTEXT           "Fast",IDC_STATIC,125,35,14,8
  573. END
  574.  
  575. IDD_GAMMACORRECTION DIALOG DISCARDABLE  0, 0, 231, 64
  576. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  577. CAPTION "Gamma Correction"
  578. FONT 8, "MS Sans Serif"
  579. BEGIN
  580.     DEFPUSHBUTTON   "OK",IDOK,64,43,50,14
  581.     PUSHBUTTON      "Cancel",IDCANCEL,119,43,50,14
  582.     PUSHBUTTON      "Apply",IDAPPLY,174,43,50,14
  583.     CONTROL         "Slider1",IDC_GAMMA_VALUE,"msctls_trackbar32",
  584.                     TBS_AUTOTICKS | TBS_BOTH | WS_TABSTOP,7,7,217,20
  585.     LTEXT           "Dark",IDC_STATIC,9,29,16,8
  586.     LTEXT           "Light",IDC_STATIC,207,29,15,8
  587.     LTEXT           "Normal",IDC_STATIC,105,29,23,8
  588. END
  589.  
  590. IDD_TURRET_PROPS DIALOG DISCARDABLE  0, 0, 154, 184
  591. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  592. CAPTION "Properties of Turret"
  593. FONT 8, "MS Sans Serif"
  594. BEGIN
  595.     DEFPUSHBUTTON   "OK",IDOK,42,163,50,14
  596.     PUSHBUTTON      "Cancel",IDCANCEL,97,163,50,14
  597.     EDITTEXT        IDC_TURRET_FROM,7,22,40,12,ES_AUTOHSCROLL
  598.     EDITTEXT        IDC_TURRET_TO,67,22,40,12,ES_AUTOHSCROLL
  599.     CONTROL         "Slider1",IDC_TURRET_ROTATION,"msctls_trackbar32",
  600.                     TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,7,88,140,15
  601.     CONTROL         "Slider1",IDC_TURRET_DELAY,"msctls_trackbar32",TBS_BOTH | 
  602.                     TBS_NOTICKS | WS_TABSTOP,7,132,140,15
  603.     LTEXT           "to:",IDC_STATIC,52,22,8,12,SS_CENTERIMAGE
  604.     LTEXT           "degrees",IDC_STATIC,112,22,35,12,SS_CENTERIMAGE
  605.     LTEXT           "Rotation speed:",IDC_STATIC,9,75,100,8
  606.     LTEXT           "Slow",IDC_STATIC,12,103,16,8
  607.     LTEXT           "Fast",IDC_STATIC,127,103,14,8
  608.     LTEXT           "Rotation angle (counter clock wise):",IDC_STATIC,7,7,
  609.                     140,8
  610.     LTEXT           "Fire delay:",IDC_STATIC,9,118,100,8
  611.     LTEXT           "Short",IDC_STATIC,12,147,17,8
  612.     LTEXT           "Long",IDC_STATIC,127,147,16,8
  613.     LTEXT           "Armor:",IDC_STATIC,7,39,115,8
  614.     EDITTEXT        IDC_TURRET_ARMOR,7,53,40,14,ES_AUTOHSCROLL
  615.     LTEXT           "%",IDC_STATIC,52,53,8,14,SS_CENTERIMAGE
  616. END
  617.  
  618.  
  619. /////////////////////////////////////////////////////////////////////////////
  620. //
  621. // String Table
  622. //
  623.  
  624. STRINGTABLE PRELOAD DISCARDABLE 
  625. BEGIN
  626.     IDR_MAINFRAME           "Blaster Disaster\nLevel1\nLevel1\nBlaster Disaster Levels (*.bdl)\n.bdl\nBD-Level\nBlaster Disaster Level"
  627. END
  628.  
  629. STRINGTABLE PRELOAD DISCARDABLE 
  630. BEGIN
  631.     AFX_IDS_APP_TITLE       "Blaster Disaster"
  632.     AFX_IDS_IDLEMESSAGE     "OK"
  633. END
  634.  
  635. STRINGTABLE DISCARDABLE 
  636. BEGIN
  637.     ID_INDICATOR_EXT        "EXT"
  638.     ID_INDICATOR_CAPS       "CAP"
  639.     ID_INDICATOR_NUM        "NUM"
  640.     ID_INDICATOR_SCRL       "SCRL"
  641.     ID_INDICATOR_OVR        "OVR"
  642.     ID_INDICATOR_REC        "REC"
  643. END
  644.  
  645. STRINGTABLE DISCARDABLE 
  646. BEGIN
  647.     ID_FILE_NEW             "Create an empty level\nNew"
  648.     ID_FILE_OPEN            "Open a level\nOpen"
  649.     ID_FILE_CLOSE           "Close the active document\nClose"
  650.     ID_FILE_SAVE            "Save this level\nSave"
  651.     ID_FILE_SAVE_AS         "Save this level with a new name\nSave As"
  652. END
  653.  
  654. STRINGTABLE DISCARDABLE 
  655. BEGIN
  656.     ID_APP_ABOUT            "Display program information, version number and copyright\nAbout"
  657.     ID_APP_EXIT             "Quit Blaster Disaster; prompts to save the level\nExit"
  658. END
  659.  
  660. STRINGTABLE DISCARDABLE 
  661. BEGIN
  662.     ID_FILE_MRU_FILE1       "Open this level"
  663.     ID_FILE_MRU_FILE2       "Open this level"
  664.     ID_FILE_MRU_FILE3       "Open this level"
  665.     ID_FILE_MRU_FILE4       "Open this level"
  666.     ID_FILE_MRU_FILE5       "Open this level"
  667.     ID_FILE_MRU_FILE6       "Open this level"
  668.     ID_FILE_MRU_FILE7       "Open this level"
  669.     ID_FILE_MRU_FILE8       "Open this level"
  670.     ID_FILE_MRU_FILE9       "Open this level"
  671.     ID_FILE_MRU_FILE10      "Open this level"
  672.     ID_FILE_MRU_FILE11      "Open this level"
  673.     ID_FILE_MRU_FILE12      "Open this level"
  674.     ID_FILE_MRU_FILE13      "Open this level"
  675.     ID_FILE_MRU_FILE14      "Open this level"
  676.     ID_FILE_MRU_FILE15      "Open this level"
  677.     ID_FILE_MRU_FILE16      "Open this level"
  678. END
  679.  
  680. STRINGTABLE DISCARDABLE 
  681. BEGIN
  682.     ID_NEXT_PANE            "Switch to the next window pane\nNext Pane"
  683.     ID_PREV_PANE            "Switch back to the previous window pane\nPrevious Pane"
  684. END
  685.  
  686. STRINGTABLE DISCARDABLE 
  687. BEGIN
  688.     ID_WINDOW_SPLIT         "Split the active window into panes\nSplit"
  689. END
  690.  
  691. STRINGTABLE DISCARDABLE 
  692. BEGIN
  693.     ID_EDIT_CLEAR           "Erase the selection\nErase"
  694.     ID_EDIT_CLEAR_ALL       "Erase everything\nErase All"
  695.     ID_EDIT_COPY            "Copy the selection and put it on the Clipboard\nCopy"
  696.     ID_EDIT_CUT             "Cut the selection and put it on the Clipboard\nCut"
  697.     ID_EDIT_FIND            "Find the specified text\nFind"
  698.     ID_EDIT_PASTE           "Insert Clipboard contents\nPaste"
  699.     ID_EDIT_REPEAT          "Repeat the last action\nRepeat"
  700.     ID_EDIT_REPLACE         "Replace specific text with different text\nReplace"
  701.     ID_EDIT_SELECT_ALL      "Select the entire document\nSelect All"
  702.     ID_EDIT_UNDO            "Undo the last action\nUndo"
  703.     ID_EDIT_REDO            "Redo the previously undone action\nRedo"
  704. END
  705.  
  706. STRINGTABLE DISCARDABLE 
  707. BEGIN
  708.     ID_VIEW_TOOLBAR         "Show or hide the toolbar\nToggle ToolBar"
  709.     ID_VIEW_STATUS_BAR      "Show or hide the status bar\nToggle StatusBar"
  710. END
  711.  
  712. STRINGTABLE DISCARDABLE 
  713. BEGIN
  714.     AFX_IDS_SCSIZE          "Change the window size"
  715.     AFX_IDS_SCMOVE          "Change the window position"
  716.     AFX_IDS_SCMINIMIZE      "Reduce the window to an icon"
  717.     AFX_IDS_SCMAXIMIZE      "Enlarge the window to full size"
  718.     AFX_IDS_SCNEXTWINDOW    "Switch to the next document window"
  719.     AFX_IDS_SCPREVWINDOW    "Switch to the previous document window"
  720.     AFX_IDS_SCCLOSE         "Close the active window and prompts to save the documents"
  721. END
  722.  
  723. STRINGTABLE DISCARDABLE 
  724. BEGIN
  725.     AFX_IDS_SCRESTORE       "Restore the window to normal size"
  726.     AFX_IDS_SCTASKLIST      "Activate Task List"
  727. END
  728.  
  729. STRINGTABLE DISCARDABLE 
  730. BEGIN
  731.     ID_SETTINGS_SELECTPLAYERS "Select players and controls\nSelect Players"
  732.     ID_VIEW_GAMEAREA        "Toggle the game area for editing\nView Game Area"
  733.     ID_VIEW_BACKGROUNDAREA  "Toggle the background area for editing\nView Background Area"
  734.     ID_VIEW_DEBUGINFO       "Toggle debug info"
  735.     ID_SETTINGS_SOUND       "Toggle sound"
  736. END
  737.  
  738. STRINGTABLE DISCARDABLE 
  739. BEGIN
  740.     ID_SETTINGS_MUSIC       "Toggle music"
  741.     ID_SETTINGS_DETAILLEVEL_USEVIDEOHARDWARE 
  742.                             "Enables video hardware if possible"
  743.     ID_SETTINGS_USEPARALLAXSCROLLING 
  744.                             "If you turn this off you will get a much higher frame rate"
  745.     ID_SETTINGS_ALWAYSSHOWPLAYERNAMES 
  746.                             "Always show names so you can easily identify who's who"
  747.     ID_SETTINGS_LOWDETALLEVEL 
  748.                             "Some unimportant parts of the game are not shown anymore"
  749.     ID_SETTINGS_USEVIDEOHARDWARE 
  750.                             "In some cases not using the video hardware gives better results"
  751.     ID_NEW_OBJECT           "Add a new object to the level\nNew Object"
  752.     ID_RUN_FROMHERE         "Play this level from the current point in the editor\nPlay From Here"
  753.     ID_RUN_LEVEL            "Play this level from the start in full screen mode\nPlay Full Screen"
  754.     ID_SETTINGS_GAMEOPTIONS_NOARMOR 
  755.                             "When checked players will die from one hit"
  756. END
  757.  
  758. STRINGTABLE DISCARDABLE 
  759. BEGIN
  760.     ID_DELETE               "Delete current selection"
  761.     ID_VIEW_GRID            "Toggle the grid, two lines is as far as a character can jump\nView Grid"
  762.     ID_EDIT_SNAPTOGRID      "Snaps objects to the vertical grid after moving\nSnap to Grid"
  763. END
  764.  
  765. STRINGTABLE DISCARDABLE 
  766. BEGIN
  767.     ID_FILE_NEW_RANDOM      "Create a random level\nNew Random"
  768.     ID_QUICKSTART           "Quick selection menu to play Blaster Disaster"
  769.     ID_SETTINGS_RANDOMLEVEL "Change the properties for a random level"
  770.     ID_SETTINGS_GAMEOPTIONS_GAMMACORRECTION 
  771.                             "Adjust the light level for optimal viewing"
  772. END
  773.  
  774. #endif    // English (U.S.) resources
  775. /////////////////////////////////////////////////////////////////////////////
  776.  
  777.  
  778. /////////////////////////////////////////////////////////////////////////////
  779. // Dutch (Netherlands) resources
  780.  
  781. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NLD)
  782. #ifdef _WIN32
  783. LANGUAGE LANG_DUTCH, SUBLANG_DUTCH
  784. #pragma code_page(1252)
  785. #endif //_WIN32
  786.  
  787. #ifdef APSTUDIO_INVOKED
  788. /////////////////////////////////////////////////////////////////////////////
  789. //
  790. // TEXTINCLUDE
  791. //
  792.  
  793. 1 TEXTINCLUDE DISCARDABLE 
  794. BEGIN
  795.     "resource.h\0"
  796. END
  797.  
  798. 2 TEXTINCLUDE DISCARDABLE 
  799. BEGIN
  800.     "#include ""afxres.h""\r\n"
  801.     "\0"
  802. END
  803.  
  804. 3 TEXTINCLUDE DISCARDABLE 
  805. BEGIN
  806.     "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
  807.     "#define _AFX_NO_OLE_RESOURCES\r\n"
  808.     "#define _AFX_NO_TRACKER_RESOURCES\r\n"
  809.     "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
  810.     "\r\n"
  811.     "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
  812.     "#ifdef _WIN32\r\n"
  813.     "LANGUAGE 9, 1\r\n"
  814.     "#pragma code_page(1252)\r\n"
  815.     "#endif\r\n"
  816.     "#include ""res\\Blaster.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
  817.     "#include ""afxres.rc""         // Standard components\r\n"
  818.     "#endif\0"
  819. END
  820.  
  821. #endif    // APSTUDIO_INVOKED
  822.  
  823. #endif    // Dutch (Netherlands) resources
  824. /////////////////////////////////////////////////////////////////////////////
  825.  
  826.  
  827.  
  828. #ifndef APSTUDIO_INVOKED
  829. /////////////////////////////////////////////////////////////////////////////
  830. //
  831. // Generated from the TEXTINCLUDE 3 resource.
  832. //
  833. #define _AFX_NO_SPLITTER_RESOURCES
  834. #define _AFX_NO_OLE_RESOURCES
  835. #define _AFX_NO_TRACKER_RESOURCES
  836. #define _AFX_NO_PROPERTY_RESOURCES
  837.  
  838. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  839. #ifdef _WIN32
  840. LANGUAGE 9, 1
  841. #pragma code_page(1252)
  842. #endif
  843. #include "res\Blaster.rc2"  // non-Microsoft Visual C++ edited resources
  844. #include "afxres.rc"         // Standard components
  845. #endif
  846. /////////////////////////////////////////////////////////////////////////////
  847. #endif    // not APSTUDIO_INVOKED
  848.  
  849.